Neptune Games


The wages of Piscean energy: a dive or subtle shift into transcendence on one side, a flop into emptiness or nothingness on the other. Neptune and Pisces (and, currently, Neptune in Pisces) has a hinge to the bottom-of-the-ocean syndrome— seeing everything as nothing, and time as an expanse of pure, eternal nothingness. Some of the most gorgeous moments in art have both the transcendence and the emptiness or nothingness happening at once in them— and human consciousness is forced to make up its mind. Are we alive or are we dead? Are things real or are they not? Is all this really happening? As you answer these questions, realize that you are playing what I call Neptune Games— games of dimensions and dimensionality, wherein subtle shifts make all the difference but create a permanent sense of flux and dislocation which is difficult to accept. Once you have seen human reality as pure nothingness at least once, in any scummy pond you happen to inhabit, all your perceptions, both of art and of life, include the dimensional game of what is nothing in something, and what is something in nothing. Neptune Games work in sex, too, and with drugs, where “slumber” fits us to move passed strictly focused consciousness into something more fluid, and the ultimate Neptune Game is this— the fluidity which is the highest state of human consciousness has about an equal amount in it of something and nothing. Why the human world is so eager to pass off somethings as nothings and vice versa is that real somethings not only have the power to elevate individuals and their consciousness over others but to deify the right human consciousness at the right time with a state of ultimate somethingness, which is true individuality made tactile, Neptune co-joining the Sun.

Can you find the right fluidity in doing nothing? For those involved in creative endeavors, Neptune Games have also to do with angles— not just the Dickinsonian dictum “tell it slant,” but the idea of channeling energy already slanted with subtle shifts built it. Taking multi-dimensional ideas and putting pieces together to make them tactile. Art or creativity generally manifests, when done in or from the correct dimensions or time/space coordinates, jewels with facets. Time itself, in Neptune Games, is equally something and nothing— there when we sink to the ocean’s bottom, gone when we can swim. Yet, if we surpass the courage of the Romantics and dare to float into the charmed circle of the human, the meaner Neptune Games— how to deflate creativity and enhance homogenization, to trash up achievement with mediocrity and enforce non-achievement, to take the massive and make it tiny and make the tiny massive— must allow for dimensions of nothingness, which is really something, really capable of taking tactile form, to impinge as an incentive to swim largely alone, as human individuals must. That’s the pure something idea the dwarves among us do not want you to know— the greatest treasure mankind possesses are our brains— and the most potent position for a brain to be in is to be atomized against the entire cosmos. The greatest Neptune Games are created by, and for, individuals, who can accept the cosmic perspective of one brain against all that is not it. Century XX tried to throw this Neptune Game away, and reified dwarfishness in its stead. Century XX was, in many sectors, mostly nothingness. But the Internet is from Heaven, folks, and a solid world has been initiated online to balance the dwarf-dances and staged buffoonery. Where Neptune is right now can take the dimensions of your consciousness and broaden them by working with polarities— something and nothing, emptiness and fullness— and weighing all their consciousness-echoes on the right kind of Libra scales. The scales will continually subtly shift too.